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Flashback Legends (Prototype) - Game Boy Advance

Cartridge only

€19.95
  • Platform: Game Boy Advance
  • Language: English
  • Original year: 2002
  • Edition: Cartridge only
Flashback Legends is the unreleased Game Boy Advance sequel in the acclaimed Flashback saga, following Fade to Black and the original Flashback: The Quest for Identity. The Morphs are scheming once more, and elevator-loving, jump-happy hero Conrad is the only one who can stop them. This is an early prototype build dated June 21, 2002, shelved when developer Delphine Software shut down. ✨ Features: • Playable preserved prototype of a cancelled chapter in the Flashback series • Cinematic platforming with familiar mechanics: searching cells and cards, charging enemies and timed escape sequences • Includes both the original French prototype and an English fan-translated version • A brighter visual style and level design echoing the 16-bit original 🎮 Language: French, English (fan translation) · 📦 Edition: Cartridge only (tested, in protective case)

Flashback Legends: The 2D Sequel Delphine Left Unfinished

Flashback is one of the best-known French games ever made. Paul Cuisset designed it at Delphine Software in 1992 as a cinematic platformer with rotoscoped animation, in which agent Conrad B. Hart wakes up on Titan in the year 2142 with his memory erased and discovers that shape-shifting Morphs have infiltrated humanity. Guinness World Records has listed it as the best-selling French game of all time. A 3D follow-up, Fade to Black, came in 1995.

A different sequel was also planned, and it went the other way: back to 2D, on Nintendo's new handheld. Flashback Legends (sometimes written Flashback Legend) was a Game Boy Advance project from Delphine and Adeline Software International, aimed at a 2003 release.

At a glance

  • Series: Flashback (Delphine Software, 1992)
  • Developers: Delphine Software International and Adeline Software International
  • Planned release: 2003, never published
  • Prototype build: dated 21 June 2002
  • Languages here: the original French build and an English fan translation

Why it was never released

The project was cancelled when Delphine went bankrupt at the end of 2002. The company had been removed from its parent group that December, was sold to Doki Denki in 2003, and that owner shut down in July 2004. The unfinished game was later leaked online and has circulated as a prototype ever since.

What it is

The prototype keeps the series' cinematic platforming: searching cells and cards, charging enemies and timed escape sequences, with a brighter look that echoes the 16-bit original. It is a work in progress rather than a finished game.

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