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Quake (Prototype Tech Demo) - Game Boy Advance

Complete · box + cartridge

€29.95
  • Platform: Game Boy Advance
  • Language: English
  • Original year: 2021
  • Edition: Complete · box + cartridge
Experience the legendary first-person shooter Quake running on real Game Boy Advance hardware. This is the impressive unreleased prototype port created by Randy Linden, a technical tech demo that pushes the handheld to its limits and was never officially published. A must-have curiosity for collectors and fans of the franchise. ✨ Features: • Fast-paced 3D first-person shooter action on the GBA • Faithful prototype port of id Software's classic Quake • A piece of gaming history: an unreleased homebrew/prototype tech demo • Plays on original Game Boy Advance hardware and compatible emulators 🎮 Language: English · 📦 Edition: Complete (box + cartridge, in protective case)

Quake on a Handheld Without a 3D Chip: Randy Linden's GBA Experiment

When id Software's Quake arrived in 1996, it needed a capable PC. Making it run on a Game Boy Advance, a handheld with no 3D hardware, sounds close to impossible, and that was the challenge Canadian programmer Randy Linden took on in 2002. He was already known for his Super NES port of Doom, a conversion built on a custom engine rather than the original code.

At a glance

  • Based on: Quake (id Software, 1996)
  • Created by: Randy Linden
  • Released: never in its time; the prototypes were dumped in June 2022
  • Genre: First-person shooter
  • What sets it apart: a technical demo that was pitched to publishers and never turned into a product

How it came about

  1. Linden began the Game Boy Advance work in 2002 as a demonstration to attract a publisher.
  2. The first level, E1M1, was reimplemented using roughly 200,000 lines of ARM7 assembly, according to his biography.
  3. He pitched the port to id Software, which turned it down. No publisher stepped in.
  4. He kept improving the demo, adding better animation, point lighting and camera work, and handling the underwater sections, for a second pitch.
  5. The project stayed unreleased until prototypes of it were dumped in 2022, after he found his work on a flash drive.

Why it is worth owning

This is a pitch demo rather than a finished game, so read it as a piece of programming history: an attempt to coax a recognisable Quake out of a console with no 3D hardware, by a developer who could not get it onto shelves.

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